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 Powers, Abilities and Weapon Effects Guideline for Character Creation

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Posts : 27
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Join date : 2010-10-28

PostSubject: Powers, Abilities and Weapon Effects Guideline for Character Creation   Mon Nov 01, 2010 12:00 pm

In order to prevent members from totally taking advantage of the Level rankings, there are a series of Guidelines that will place limits on characters and what they can start out being capable of doing.

NOTE: Meta-Human members AKA "Mediums" may start with 1 Combative Psychic Power and 1 General Psychic Power. If you're the Triclops, Jikouteki or a member of the Su-Pa Council, you may start with 1 Combative Psychic Power, and 2 General Psychic Powers. Keep in mind that the ability count, and levels for every rank are still listed below!

The following ranks may start with two Level 9-10 Ability/Weapon Effects, five Level 6-8 Abilities/Weapon Effects, and at most six abilities/weapon effects below Level 6:

- Ethereal the High;Ghost Emperor

The following ranks may start with one Level 9-10 Ability/Weapon Effects, four Level 6-8 Abilities/Weapon Effects, and at most five abilities/weapon effects below Level 6:

- Grand Master

- Triclops

- Demonborn the High

The following Ranks may start with one Level 9-10 Ability/Weapon Effect, two Level 6-8 Abilities/Weapon Effects, and five at most abilities/weapon effects up to Level 5:

- Archduke/Archduchess of Earth

- Archduke/Archduchess of Hell

The following Ranks may start with four Level 6-8 Abilities/Weapon Effects, and four at most abilities/weapon effects up to Level 5:

- S-Rank Para-Ronin

- Archangel

The following Ranks may start with two Level 6-8 Abilities/Weapon Effects, and six (at most) Level 5 abilities/weapon effects:

- Keeper of Heavenly Mandate

- His Right Hand

- Messenger of Death

- Preserver of Earth

- Doom Bringer

- Seneschal

- Jinkouteki

- Members of the Su-pa Council

- A-Rank Para-Ronin

- Members of Satannish

The following Ranks may start with one Level 6-8 Ability/Weapon Effect, and seven (at most) Level 5 abilities/weapon effects:

- His Left Hand

- Members of the Board of Advisers

- Marshals

- Masters

The following Ranks may start with ten (up to) Level 4-5 Abilities/Weapon Effects:

- Angel Commanders

- Landlords

- Paladins

The following Ranks may start with eight (up to) Level 4-5 Abilities/Weapon Effects:

- Angels

- Knights/Dames

- B-Rank Para-Ronin

The following Ranks may start with six (up to) Level 4-5 Abilities/Weapon Effects:

- Martyrs

- Druids

- Brutes/Tormenters

- Sergeants

- C-Rank Para-Ronin

The following Ranks may start with three (up to) Level 4-5 Abilities/Weapon Effects and three Level 1-3 abilities/weapon effects:

- Journeymen

The following Ranks may start with one (up to) Level 4-5 Abilities/Weapon Effects and four Level 1-3 abilities/weapon effects:

- Acolytes

- Foundry

- Squires

- Ghouls
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Powers, Abilities and Weapon Effects Guideline for Character Creation
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